# Commanders

To explore nearby lands, you will need to hire a Commander.

## **Hiring a Commander**

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To hire a Commander, click on the "Hire Commander" button or on the empty circle above the Radar.&#x20;

Hiring a Commander always costs 100 Amero, and it's a one-time fee.&#x20;

During the game, you can have a maximum of two commanders.

## **Units**

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Each commander initially has 10 Attack, 10 Defense, and 10 Life. These stats can be increased by assigning units to the commander.&#x20;

In Space Cartels, there are three types of units, each corresponding to a different statistic:

* Blitz Striker - 1 Attack Point,
* Defender Titan - 1 Defense Point,
* Lifeline Copter - 1 Life Point.

You can assign a specific number of units to each Commander, depending on the Commander's reputation. Each reputation point allows for 10 units to be assigned. This means if a commander has 3 reputation points, you can assign 30 units to them.

## **Commander's Reputation**

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A hired commander initially has a Reputation at level 1 - which means you can assign a maximum of 10 units to them.&#x20;

You can increase the reputation in two ways:

* Paying for commander training with 25 Iron Ore and 25 Copper Ore in the "Training" tab.
* Fighting with other players for territories. Each territory occupied as a result of combat gives us 1 reputation point for a bronze tier, 2 points for a silver tier, and 3 points for a gold tier.

Every 5 levels of reputation gained gives our commander 2 Movement Points.

## **Commander Boosts**

A hired Commander initially has random percentage boosts to various stats, totaling 30.&#x20;

These boosts increase the commander's base stats in combination with assigned units.&#x20;

**Example**&#x20;

If our commander has a 10% attack boost, assigning 100 attacking units increases the commander's attack statistic by 110 - the base 100 + 10% boost.

## **Boosting with Equipment**

<figure><img src="https://3380488660-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSPOIKK523l3vdQv9gZca%2Fuploads%2FlWVKKOz5B6QAqnOQQhXs%2Fequipment.png?alt=media&#x26;token=999da65d-73d3-47c0-b171-50496a355fec" alt=""><figcaption></figcaption></figure>

We can increase the default boosts of a commander by equipping them with gear. Equipment can be obtained by looting territories from the "Territories" tab - more on this later.

Example Our commander was assigned the following boosts upon hiring:

* Attack: 10%,
* Defense: 5%,
* Life: 15%.

If we equip the commander with a weapon that provides an 11% attack boost, the commander's boosts will look as follows:

* Attack: 21%,
* Defense: 5%,
* Life: 15%.

## **Boosting with Crystals**

<figure><img src="https://3380488660-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSPOIKK523l3vdQv9gZca%2Fuploads%2FnJYzRJk8PkmSGFVcTVKh%2Fcommander-boosts.png?alt=media&#x26;token=6e384837-0d38-4ca6-9c5c-9eaef88f0a3f" alt=""><figcaption></figcaption></figure>

Commander boosts can also be increased with crystals produced in the Laboratory.&#x20;

Each crystal gives our hero a 2% boost for two different stats.&#x20;

In Space Cartels, attack, defense, and life are associated with specific colors:

* Attack - red,
* Defense - blue,
* Life - orange.

Based on this, it's easy to visually determine that a red-blue crystal will give us 2% Attack and 2% Defense, and an orange-blue crystal will give 2% Life and 2% Defense.
