# Casino

<figure><img src="https://3380488660-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSPOIKK523l3vdQv9gZca%2Fuploads%2FHyRSOl3qC6W8mnN2recB%2Fcasino.png?alt=media&#x26;token=ad972706-0864-40d5-bb33-f4ea6ce00572" alt=""><figcaption></figcaption></figure>

The Casino passively generates 100 Amero each Turn.&#x20;

This income can be increased through:

## **Crystals**

Each Crystal assigned to the Casino increases its income by 50 Amero per turn.

Crystals can be acquired in the Laboratory, which will be described later.

## **Equipment**

We can also assign spare equipment to the Casino.

Each statistic of the given equipment provides an additional 2 Amero of passive income from the Casino.

## **Example**

If we assign a vehicle to the Casino with the statistics:

* Attack: 10%,
* Defense: 15%.

We will increase our income from the Casino by (10 + 15) \* 2 = 50 Amero per turn.
