> For the complete documentation index, see [llms.txt](https://space-cartels.gitbook.io/space-cartels-first-steps-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://space-cartels.gitbook.io/space-cartels-first-steps-guide/language-english/production.md).

# Production

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In the game, you'll find 5 production buildings - 4 of them are in the **Base** and 1 in the **Fight** tab.&#x20;

We'll briefly describe them all in one place, since they have a very similar interface.

* **Mine**: Here, you can extract metal ores.
* **Steelworks**: In this facility, you can smelt ores obtained from the mine into Steel, Copper, and Uranium.
* **Farm**: On the farm, you can plant seeds to harvest hallucinogenic flowers.
* **Laboratory**: Here, you can create drugs in the form of crystals by combining two different flowers obtained from the Farm.
* **Shipyard**: This is where you create units that will serve to attack and defend your territories.

Each of the resources produced in the above buildings (except for crystals) can be bought/sold on the Market. Therefore, nothing stops you from simply buying Iron Ore and smelting it into Steel, instead of expanding your own mine.&#x20;

Everything depends on your strategy, which will be somewhat influenced by **Global Events**, as we mentioned earlier.

## **Mine**

<figure><img src="https://3272943456-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3s6rBoDVrODXFXkCseln%2Fuploads%2FLcj406R9SD7jUJE2tFZA%2Fmine.png?alt=media&amp;token=ecabb612-790d-44a2-8ffb-58b5a7844fb0" alt=""><figcaption></figcaption></figure>

Let's describe the **mine building** as an example.&#x20;

When entering the building, you need to choose which resource you would like to extract.&#x20;

Suppose you decided to mine Copper Ore. Thus, you select the **Copper** tab, then **"Develop Mine"** to expand the mine.

<figure><img src="https://3272943456-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3s6rBoDVrODXFXkCseln%2Fuploads%2FX525zNcADaqYAvnh7Tf7%2Fmine-develop.png?alt=media&amp;token=c5ee6c90-c132-4f9d-a51b-9e361cf9cf2a" alt=""><figcaption></figcaption></figure>

As you see, the expansion of the first mine costs **10 Steel and 10 Copper**, but subsequent buildings cost more respectively.&#x20;

By clicking the **“Develop”** button, you expand the Copper mine and can start production.

<figure><img src="https://3272943456-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3s6rBoDVrODXFXkCseln%2Fuploads%2FOfceH13FG1lKuAkhMUJM%2Fmine-top-bottom.png?alt=media&amp;token=73a30de2-775b-4c60-b764-83c9a1ce7d6f" alt=""><figcaption></figcaption></figure>

In all the production buildings, the setup looks very similar. At the top, you see the production costs, and at the bottom, you can set the amount you want to produce.&#x20;

In this case, to extract **100 units of Copper Ore**, we need to pay **17 units of Uranium**. Below, we see that our maximum production per turn is **100 units of Copper Ore.**

By clicking the **“Upgrade”** button, you can enhance the Copper mine at any time, increasing its production per turn and reducing production costs.

<figure><img src="https://3272943456-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3s6rBoDVrODXFXkCseln%2Fuploads%2FSPA5lEPKeuuhA1scR42r%2Fmine-max.png?alt=media&amp;token=30d6134d-96bf-413b-a4a0-adfd208f45cd" alt=""><figcaption></figcaption></figure>

Since it's the first turn, we don't really have resources for upgrades, so we simply click on the **“Max”** button to produce the maximum amount, and then **"Mine"**.&#x20;

The extracted Copper Ore can be sold on the Market at any time if you currently don't need it and could use some Amero for other actions.
